THE PLAYBOOK · GYHUAXIANG
How to play Mini Golf
Try Mini Golf at your own pace and keep its objective in view. Sink all three holes within twelve strokes per hole. Check the relevant rule before repeating a move. Check the rule that explains your first action. Look at what changes after your first action.
Three original obstacle courses; wall bounces and friction.
A careful first round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Keep the objective visible.
Your goal
Sink all three holes within twelve strokes per hole. Read that aim before choosing your first action. Notice how the game responds to your input.
Step by step
- Aim a stopped ball.
- Set power and putt.
- Wait until it stops before another shot.
- Use Next hole after sinking.
Controls
Touch aim, angle/power sliders and Putt. Use the control method described here for this activity. Check any mode label before starting.
A useful example
A soft final putt can sink where a fast crossing would not. Compare this with the rule that governs the move. Look for the relevant detail.
Watch out for this
The hole accepts only a sufficiently slow ball. A different version of the game may use a different rule. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
On this playing page, what is the goal of Mini Golf?
Here is the relevant explanation: Sink all three holes within twelve strokes per hole.
On this playing page, how do I control Mini Golf?
Touch aim, angle/power sliders and Putt.
When I return, what example helps explain Mini Golf?
A soft final putt can sink where a fast crossing would not.
What should I watch out for in Mini Golf?
Here is the relevant explanation: The hole accepts only a sufficiently slow ball.
For my first round, what format does Mini Golf offer?
For clarity: Three original obstacle courses; wall bounces and friction.
Before I begin, which play mode does Mini Golf use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.